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Resume |
GeneralName Adress
Date of birth Mobile |
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Dipl. Ing. Clemens Pecinovsky Aufeldgasse 10 2493 Lichtenwörth, Austria 11. Dec. 1973 +43 676 404 82 28 |
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Since I got my first home computer at the age of 12 I am
interested in programming, mainly focused on real-time graphics
and games. I learned programming by typing game-listings from
computer magazines at that time. I finished my master degree at
the technical university of Vienna in 2000. In 2003 my dream
came true and I started working in the computer-games industry.
I have experience in |
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2016-2017 |
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Microsoft
Certification |
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1994-2000 |
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Technical University-Vienna
(TU-Wien) |
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1989-1994 |
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HTL Donaustadt
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| Talking Angela/Tom/Friends | 2025-2026 | |
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Type: Developed by: Platform: Position: Task: Appliance: |
Games/Engine Outfit7 Windows, iOS, Android Programmer Optimizations performance, new features Starlite Engine, Bgfx, Git c#, c++, cmake, python, CI, unittests |
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| Runtime Texture Upscaling | 2022-2024 | |
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Type: Developed by: Platform: Position: Task: Appliance: |
Unreal Engine enhancement Tencent Windows/PS5 Programmer Optimizations size, performance Compute shaders, Unreal Engine, ML compile to HLSL |
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| WWE Champions | 2021-2022 | |
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Type: Developed by: Platform: Position: Task: Appliance: |
Game PixelToys/Scopely Unity (iOS, Android) Programmer Optimizations size, performance Mesh optimization - skinning & blendshapes, Advanced code stripping |
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| MS Flightsimulator | 2017-2021 | |
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Type: Developed by: Platform: Position: Task: Appliance: |
Game MS/Asobo/Blackshark.AI Windows, XBox Programmer realtime building generation OSM, Torch, Python, Azure.AI, Size Optimization, Team Lead of Buildings Team |
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| Red Bull Mind Gamers Challenge | 2016-2017 | |
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Type: Developed by: Platform: Position: Task: Appliance: |
Game Mipumi Web, Windows Programmer Web Qualifier, VR Bride.Net, three.js, shader, Unity, GearVR |
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| StreamQuiz | 2015-2024 | |
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Type: Developed by: Platform: Position: Task: Appliance: |
Game Hörsaal Advertainment GmbH iOS Leadprogrammer Programming ffmpg streaming, unity, python |
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| Hitman (2017) | 2016-2017 | |
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Type: Developed by: Platform: Position: Task: Appliance: |
Game Io-Interactive Xbox One, PS4, Steam Programmer Memory optimizations c++, c#, PS4, Xbox |
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| Anno: Build an Empire | 2013-2015 | |
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Type: Developed by: Platform: Position: Task: Appliance: |
Game Mipumi iOS / Android Programmer Rendering, Optimization, AS-3 to C#, UI, Bugs c#, unity, python, java, Android, iOS |
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| FMX IV/Pro | 2012 | |
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Type: Developed by: Platform: Position: Task: Appliance: |
Game Xendex Android / Brew (2D) Leadprogrammer Porting to Android/Brew Java, Ant, Bedrock, c++ |
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| BC One | 2011 |
Type: Developed by: Platform: Position: Task: Appliance: |
Game Xendex Android Leadprogrammer Porting to Android Java, Ant, Bedrock |
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| 7 MIllion | 2008-2009 | |
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Type: Developed by: Platform: Position: Task: Appliance: |
Game Team Vienna PC Windows Client Programmer Network, Minigames, UI, Performance Python, Panda3D, C++, Unittest |
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| Beezzz | 2008 | |
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Type: Developed by: Platform: Position: Task: Appliance: |
Game Xendex J2ME Programmer Bug fixing, Device Porting Java, Ant |
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| FMX III | 2007 | |
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Type: Developed by: Platform: Position: Task: Appliance: |
Game Xendex J2ME Programmer Bug fixing, Device Porting Java, Ant |
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OpenGL ES |
2006-2007 | |
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Type: Developed by: Platform: Position: Task: Appliance: |
Library Hybrid Graphics Symbian, UIQ Programmer FPU optimization, Device Testing C, C++, Arm-Assembler |
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| Max Payne 3 | 2004-2006 | |
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Type: Developed by: Platform: Position: Task: Appliance: |
Game (Preproduction/Research) R* Vienna Xbox360, PC Graphic Programmer HLSL Shader, LightMap Workflow C++, HLSL, DirectX, Maya, XDK |
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| Energy Beam | 2004 | |
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Type: Developed by: Platform: Position: Task: Appliance: |
4k Intro (Demo) Scoopex Windows 2000/XP Programmer, Technical Architect Technical Design, Engine, Framework C++, MFC, TCL, svn, Assembler |
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| Max Payne 2 | 2003 | |
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Type: Developed by: Platform: Position: Task: Appliance: |
Game R* Vienna PS2, Xbox Programmer Bugfixing C++ |
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| 4k Ahead | 2003 | |
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Type: Developed by: Platform: Position: Task: Appliance: |
4k Intro (Demo) Scoopex Windows 2000/xp Programmer, Technical Architect Technical Design, Engine, Framework C++, MFC, TCL, svn, Assembler |
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GTA Bundle |
GTA3 / GTA Vice City |
2003 |
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Type: Developed by: Platform: Position: Task: Appliance: |
Game R* Vienna Xbox Programmer Memory Optimization, Performance, Sound, Bugs C++, XDK, Pix, Alienbrain |
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| ART | 2001 | |
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Type: Developed by: Platform: Position: Task: Appliance: Awards: |
64k Intro (Demo) Scoopex/Farbrausch Windows 2000/xp Programmer Hidden Surface removal C++, directX 1st at The Meka Symposium 2001 |
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| Alien 2 | 1999 | |
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Type: Developed by: Platform: Position: Task: Appliance: Awards: |
PC Demo Scoopex DOS Programmer 2D Effects, Shader Optimization, 3DS Reader Animations, C, C++, SW-Rendering 3rd at The Meka Symposium 1999 |
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| The Good, the bad, the ugly | 1993 | |
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Type: Developed by: Platform: Position: Task: Appliance: Awards: |
PC Demo Surprise!Productions DOS Programmer Scrolltext-Zoomer, 3d Lines Morphing, GFX Mode switcher VGA Hardware Programming, x86 Assembler 2nd at The party 1993 |
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| Whales Voyage | 1993 | |
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Type: Developed by: Platform: Position: Task: Appliance: |
Game Neo DOS Programmer Fullscreen 4 ways realtime scrolling VGA Hardware Programming, x86 Assembler |
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